Note: A version of this post has appeared at TalentZoo.
There has always been pressure in the workplace to perform — but the quality and measure of that pressure seems to have increased significantly over the last few years. With greater emphasis on ideas and innovation, organizations find themselves wondering: How do we stay on the cutting edge? How do we encourage creativity and innovation?
Organizational Form Should Follow Function
While organizations have explored strategies over the years to make positive cultural changes to enhance creativity, it remains they will vary considerably in terms of their ability to do so. Most organizations do have the potential to increase their level of creativity. But, this may require a redefinition of organizational structure. Where creativity and innovation are concerned, organizational form may need to follow function.
Organizations are realizing this connection. One exciting example of this evolution, is detailed in Valve’s Employee Handbook. Valve, a video-game developer located in upstate Washington, has a flat organizational chart that allows talent to flow freely within the organization. One of the basic tenets at Valve is that ideas have tremendous value and these ideas should be explored by those who have a real interest. Employees at Valve are not limited by a reporting structure – they are free to gravitate to the projects where they can make the greatest contribution. Projects are never assigned, as employees determine how they dedicate their time.
Work Swarming & Talent Utilization
Work swarming, similar to the talent utilization process operating at Valve, has been discussed previously by Gartner. Swarming, a type of spontaneous teaming borrowed from nature, emphasizes an organic flow of energy to a particular task. You’ll find examples of work swarming operating in various workplace cultures — for example, in hospital emergency rooms. Swarming allows needed resources to focus upon a task of real importance or potential value.
Work swarming has the potential to encourage creativity and innovation. However, there is hesitancy giving up the security of prescribed levels and roles within a traditional organizational hierarchy. Common sense tells us that Valve’s way of doing things won’t work for all organizations. But, we could adapt the process so that it can be applied. Yes, organizations may need some aspects of a hierarchy, and yes, many would reap benefits from the implementation of “work swarming.”
A Hybrid Structure
Job descriptions and reporting relationships within organizations prescribe specific activities and relationships. But in creative environments it may be advantageous for employees to function outside the realm of their “day-to-day” routine. Not unlike the 70-20-10 concept pioneered at Google, during this time new projects, ideas and trends could be explored. Employees would be allowed to “unhitch” from the organizational hierarchy and work flexibly for a percentage of their time. In this way, employees could contribute to worthy projects in which they have interest; new ideas are explored, and employee engagement might be enhanced.
This process would require a clearinghouse of information concerning trending ideas and projects — possibly through an internal crowd sourcing platform — in that way employees can make decisions concerning where to spend their time. If there is enough interest in a new project, a team is organized and employees can plug into the action and contribute. Not enough interest? The project dies before an inordinate amount of resources are devoted.
There are certainly logistics that would need to be addressed to modify an organizational form or structure. However, in the case of creativity and innovation, changes to enhance these processes may prove to be a worthy endeavor.
Dr. Marla Gottschalk is a Workplace Psychologist and career coach located in East Lansing, Michigan. Connect with her on Twitter and Linkedin.



